![]() And the answer would be "All others not mentioned above". maybe the question should be "Which hero NOT to take to lvl5+ dungeons?". Honorable mentions (runner ups) would be: Occultist, Crusader, Abomination, Hellion and maybe Vestal.Īll other heroes I found not suitable for high level quests. In some lucky cases zero DMG taken, mostly only minor damage. You don't need to heal if you kill 2 surprised enemies in 1st round stun others and then kill rest of them next round. It beats all other strategies like bleeding or healing. The main reason is Mark+Damage to marked combo. I went with this config on 1st Darkest Dungeon and they went through it like Moses through Red Sea, steam rolled all monsters including Shuffler boss. So in conclusion you have a very flexible team capable of adapt on every situation. Arbalest - can reach all enemy ranks 1-4, can mark + nerf enemy, can do massive +% to marked target, has good CRIT% chance, can heal, can move enemy back, can nerf Bounty Hunter - can mark + nerf enemy, can do massive +% to marked target, can stun + move enemy, has good CRIT% chance, with restrictions can reach ranks 3-4Ĥ. ![]() Hound Master - can reach all enemy ranks 1-4, can mark + nerf enemy, can do +% to marked target, can stun, can heal himself, can stress heal, can bleed, can guard, has superb camping skillsģ. Man-at-Arms - can reach enemy on position 3, can stun, kickback, guard, buff, nerf enemy, has lot of HP, has superb camping skillsĢ. playing after release the best "all around-ish" heroes for lvl5+ are:ġ.
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